Monday, August 28, 2023

Pick Up Sticks & All Hands On Deck

 PICK UP STICKS

Position each curler, with two rocks (one from each colour set) at a "corner" of the house, just outside the 12' circle.

On a command, the 8 rocks are slid toward the button at a speed so that there is a controlled measure of collision, with the rocks remaining in the house,

Place a rock in the free guard zone touching the centre line.

Determine which rock is in the shot position, noting its colour.

The object of the drill is for the team, using a rock of the opposite colour from the shot rock, to make that colour shot!

Discuss all the shots that could be played to reach the objective.  Don't necessarily play the "easiest" shot to reach the objective! Perhaps play the shot that will result in the largest score for the end. Assume this is the last shot of the end.

One team member will deliver the shot while two assume the brushers' positions and a fourth will hold the brush in the house


ALL HANDS ON DECK

Using the eight rocks of one colour, the team will deliver the rocks so that all eight come to rest in a scoring position (in the house or touching the edge of the 12' circle). 

Each team member will deliver two rocks in the set.

The 8th rock must be delivered (with its leading edge touching the near tee line) before the first delivered rock comes to rest!


Monday, August 21, 2023

The Cash Bonspiel 

Go to apaneintheglasspodcast.buzzsprout.com (S2E26) for an explanation of this excellent on ice event which makes an ideal end of session activity!

This activity was taught to me by Pat B Reid. I am forever in her debt for this as I have used it pretty much everywhere I go. You can hear an excellent episode of my podcast ("A Pane In The Glass Podcast") with Pat by going to S1E11. The title of the episode is "Dealing With Two Imposters"!

Each team is assigned to a sheet of ice. If the number of teams exceeds the number of sheets of ice, doubling up on the required number of sheets many be necessary.

Each team will chose someone to be the team's "banker", a very important responsibility.

Each team's banker is provided a container with "cash" (to pay the entry fee for each shot attempted). The cash is usually small pieces of confection (if it's anywhere near Halloween, the large boxes of small candy bars make excellent "dollars" but the foil covered coins are ideal as well). Twenty dollars is a good starting amount!

To warm up, the teams deliver all the stones on its sheet to the away end as all shots are attempted toward the home end of the ice.

One individual will as as the "Event Banker". That person will distribute "prize money" to all teams that successfully execute the shot described by another person known as the event "Commissioner"!

When all the stones are at the away end, the Commissioner will describe the first shot to be attempted and clearly show what is required to "make" the shot. Since all the stones are at the away end, the first shot of "The Cash Bonspiel" will be a draw, as a result the Commissioner may say, "the stone must come to rest touching the 8' circle of better". If it was a "learn to curl" group the criterion for success might be "touching the 12' circle or better". On the other hand, if the group is highly skilled, it may be "touching the button". 

Then the commissioner states the "entry fee" for the shot (commensurate with the shot's difficulty). For the shot described above, the entry might be "one dollar". Each team's banker will pay the entry fee to the Event Banker (choose some who will not eat the money). 

As subsequent shots are described, the entry fee may increase (at the discretion of the Commissioner). 

When the shot has been described and the entry fees paid, the teams will prepare to attempt the shot. The skip will take his/her position, the person delivering the stone will stand behind the hack with the stone ready and the brushers will assume their pre-shot positions. 

When everyone is in position, the Commissioner (standing on the hog line at the playing end) will issue the following commands; READY (curlers delivering the shot assume the hack position), FOCUS (related to the pre-shot routine discussed in the clinic) and finally DELIVER (at which point all stones make their way down the ice). If there are more teams than sheets of ice, those teams will then follow the same delivery protocol. 

When all teams have attempted the shot, those teams who "made" the shot receive cash from the Event Banker based upon all money in the bank at that time.

If no team makes the shot, there may be a "carry over". The shot is attempted again but a different teammate is selected to delivery the "do over". In fact, for each shot attempted, a different teammate must deliver the shot!

If the shot is not made on a second attempt, the entry fees are paid increasing the money in the event banker's possession. The Commissioner may attempt the shot a third time. Each time the shot is attempted, the entry fee for the shot is paid to the Event Banker (although that fee might adjusted, for example, there might be no entry fee required for a carry over shot). 

When all teams have attempted the shot, the Commissioner describes the next shot at the home end with all participants gathered around. 

If a team's bank account is depleted, the team remains in the event. At such time that team wins money, it resumes paying entry fees. 

To end "The Cash Bonspiel", the shot is a draw-to-the-button with the team drawing closest to the button winning all the money in the bank!

Coach Bill's Note: This event, besides being flat out fun, has a very important ingrained teaching component. The Commissioner can lead a brief discussion of the difference between "strategy & tactics". The strategy of a shot has been provided by the Commissioner (i.e. it's the called shot) but tactics refers to how the shot is attempted to provide the maximum chance for success. For example, if the shot is a takeout, how might the shot be played? If the Commissioner indicated that the delivered stone must remain in the house, then a discussion might  ensue regarding the weight delivered. 

Tuesday, August 15, 2023

Win As Much As You Can

WIN AS MUCH AS YOU CAN


This is the chart you'll need to play "Win As Much As You Can"!


4X's - each loses $1


 1X - wins $3

3Y's - each loses $1


2X's - each wins $2

2Y's - each loses $2


3X's - each wins $1

 1Y - loses $3


4Y's - each wins $1


Rule #1 There is no talking!

Rule #2 - (see rule #1) 


 Put the entire group into "teams" of four (preferably at a table facing one another). 

Each participant will require two cards, one with an "X" & one with a "Y". 

On each of 10 rounds, the leader will give the command "Up" (each member of the "team" will choose one of the cards to hold up so the rest of the team can see all four).

Using the chart above, each member of the "team" calculates the amount of fictitious "dollars" which are won or lost, adjusting his/her imaginary back accent accordingly. 

Each member of the "team" can select either "X" or "Y" as the ten rounds of the game are played. In other words, a participant can change from his/her "X" or "Y" as he/she sees fit.

Remember, the object of the game is to "Win As Much As You Can"!

When the 10th round has been completed, each "team" calculates that amount of money the "team" has won. 

Emphasize the fact that the pronoun "you" in the title of the game can be seen as either singular or plural. If one sees "you" as singular, he/she will try to win more money than his/her teammates but if they see "you" as plural, a teammate will want to hold up his/her "Y" card and hope the others do as well because they will realize that the game is actually among the "teams" in the room. Remind everyone that you used the word "team" on a number of occasions when explaining the object and rules of the game hoping they would pick up on the fact that it is a "team competition" not an individual competition!

If the members of the team work together, a team can win $40 (but no team member will win any more money than any other team member).

When the calculations have been completed, ask the group why there is a "no talking" rule! A. If one member of the team realizes that it is indeed a team competition, he/she cannot convey that to the rest of the team (only hold up the "Y" card each time)! It emphasizes the importance of communication among teammates, on or off the ice!

For a more detailed explanation of the "X/Y Game" to go apaneintheglasspodcast.buzzsprout.com to episode #25 in season #2!